![]() ![]() ![]() It is not unheard of for demos to include entire games where tweaking one single data value turns the demo into the full fledged game, so this is yet another possible reason why it was some limited. Just enough of a taste to get given feed back while not so much of a taste as to making people grow bored of doing the exact same x hours of content over and over before release, it is a demo you play once or twice and you are done, pleased and waiting for the final product.Īnother reason why they may have made it a limited time demo would be maybe to keep their kick starter patrons happy since they are being given 1 month prior to EA to be allowed to put out beta access videos, part of the reward for being an early adaptor.Īnd one more reason would be due to the very first thing I said about how demos take resources away from developing the actual game, with that being said it is entirely possible that the demo was done quickly and lazily where changing a single setting in an ini file may give you full access to the beta and that single line in the ini could be the only difference between "Here is what you can access in the demo" and "here is what you can access in the beta", they could have limited the demo knowing that if someone digs around in the demo long enough they might just find the whole beta, which again would piss off the kick starter patrons. ![]() One reason for this method would be to get as much user input condensed into one small package so everyone tries it as the same time so you can get good feedback in a short period of time as a pose to having people wait weeks to bother trying it. Secondly there are a few reasons you might do a demo this way, it is not uncommon just they normally don't use the word beta and instead use terms like test weekend or what not. Let's start off by stating the following of let's be fair creating demos takes away from resources that could be put towards creating the game so the fact there was a demo at all was nice. But within 2 hours you'll hardly be able to expand your workshop, hence the suggestion to get an existing savegame from a point later in the game.Originally posted by minicats:What's the point of making a demo like this? As long as you do so for less than 2 hours, you can easily refund the game - Steam has an automated system for that, and there are no conditions and no questions asked as long as you stay below the 2-hour mark. The best way to test the game on your machine, is probably to obtain a savegame with lots of things going on, and then buying the game on Steam and playing that savegame. There probably won't be another demo for the time being - creating and maintaining requires a substantial amount of extra work, and I think the devs would rather put that time and effort into developing the game itself. Savegames don't transfer between the demo and the current game, in case that matters. That said, the devs said they are working on performance improvements for the next big patch, which is scheduled for August.Īs others said, the old demo still works (if you can find it), but it's not very indicative of the state of the game today, so I'm not sure how useful it would be for you. Which makes sense, as optimization is better done after the rest of the content has been implemented - if you optimize for a work in progress, you'll undo some of those optimizations as you add more content. min/recommended reqs there are nice, but id rather play some 24hrs demo to see all the stuff for myself I enjoyed the game a lot (even in its current, early and unfinished state), but performance is far from optimal. Originally posted by izvon2017:i know portia was a great game, but ive started it w/ a demo, and bought it just in 1 day after playing the demon.i just want to be sure my hardware will run this game fluently enough. ![]()
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